Projects
A collection of my notable projects and achievements.
Robotics
Projects focusing on robotics, automation, and control systems
VR and Exoskeleton Assisted Lower Limb Rehabilitation System
2023Designed and developed an integrated rehabilitation system combining VR, exoskeleton robotics, and Brain-Computer Interface (BCI) technology. Created a VR serious game using Unity and OpenXR for EEG signal acquisition and rehabilitation exercises.
SnowBot - Intelligent Skiing Robot
Dec 2020 - May 2021Designed and built an autonomous skiing robot capable of navigating slalom courses with alternating flag gates. Implemented computer vision algorithms for real-time flag detection, course mapping, and optimal path planning.
Hackathon
Award-winning hackathon projects and competitions
NVIDIA 4th Sky Hackathon
Apr 2021Won championship in NVIDIA's prestigious Sky Hackathon competition. Developed a real-time traffic monitoring system based on YOLOv5 object detection. Optimized inference performance through pipelining and asynchronous computation techniques.
Schindler Future City Plan Hackathon
Nov 2021Won Second Prize in Schindler Future City Plan Hackathon: Sustainability Track. Prototyped an adaptive counterweight system for elevators to improve energy efficiency, reducing power consumption by over 50%.
Siemens Cup Intelligent Manufacturing Challenge
Jun 2021 - Nov 2021Led architecture design and development of a smart home IoT control system on an ARM926EJ-S board. Successfully ported LVGL graphics library to resource-constrained hardware, achieving 30FPS through optimization.
Open Source Project
Contributions to the open source community
MyPhone App
Open Source ProjectDeveloped an open-source phone assistant application for Windows using C#/XAML and WinUI. Implemented Bluetooth client supporting multiple profiles (HFP, MAP, OBEX) for call and SMS functionality.
Game
Game development and interactive experiences
Light Game Engine
Oct 2021 - Dec 2021Designed and implemented a lightweight cross-platform 3D game engine using C++ and legacy OpenGL with fixed-function rendering pipeline. Developed key features including hierarchical modeling, texture mapping, and heightmap terrain rendering.
Bob's Odyssey: Tides of Survival
Apr 2023 - May 2023Designed and developed a survival adventure game set on a procedurally generated island. Implemented AI for wildlife behavior and pathfinding, creating an engaging survival challenge.
Build or Busted
Apr 2023 - Jun 2023Designed and implemented a VR multiplayer crafting game in Unity. Developed real-time hand-tracking mechanics for immersive block selection and crafting. Engineered an interactive physics-based blueprint system for strategic structure building.